|
www.f23.fora.pl Niezależne forum internetowe F23 - Wejdziesz - nie wyjdziesz
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
Gość
|
Wysłany: Pią 23:06, 01 Lip 2022 Temat postu: Nie zastanawia was skąd stooley podróżnik ma kasę na podróże |
|
|
cieciuje na ochronie za jakieś grosze. Wyciąga żarcie że śmieci. A tu mitomania że gdzieś podróżuje. Albo jest pedałem i daje dupy. Sam nie wiem. Wciąż gdzieś podróżuje. I to za granicę. Za granicą jest diobeł. Kurwa podróżnik niech cię piekło pochłonie nienawidzę cię ty chuju.
|
|
Powrót do góry |
|
|
|
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
Gość
|
Wysłany: Pią 23:12, 01 Lip 2022 Temat postu: |
|
|
On podróżuje ale raz w miesiącu po zasiłek a potem tu się dowartościowuje swoim tanim kitem
|
|
Powrót do góry |
|
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
Klotzmistrz Hans Koepke
Radykalny Wyznawca Wielkiego Fekala
Dołączył: 22 Sie 2020
Posty: 3614
Przeczytał: 0 tematów
Płeć: Mężczyzna
|
Wysłany: Sob 0:32, 02 Lip 2022 Temat postu: |
|
|
Jak za swoje podrozuje to nic nam do tego.
|
|
Powrót do góry |
|
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
Gość
|
Wysłany: Sob 5:03, 02 Lip 2022 Temat postu: |
|
|
Anonymous napisał: | On podróżuje ale raz w miesiącu po zasiłek a potem tu się dowartościowuje swoim tanim kitem |
jedyny kit to ty masz w dupie bo takich meneli jak ty to nawet szklarze pierdola. Idz sie utop w szambie, bedziesz wsrod swoich.
|
|
Powrót do góry |
|
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
wałbrzuski
Gość
|
Wysłany: Sob 11:57, 02 Lip 2022 Temat postu: |
|
|
Fantoni-Nunes, a truncated version
by Daniel Neill
Note: loose ends either filled in or left out to make a usable system
Opening Summary:
1C = 15+ balanced, or 14+ natural, F1
1D = 14+ 5+D or 4D-(441), F1
1H = 14+ 5+H, or 11-13 5+H-4S, F1
1S = 14+ 5+S, or 11-13 5+S-4H, F1
1N = 12-14, any 5422 ok except both M's, 6m ok, 4441 12-13 often ok
2C = 10-13, 5C unbalanced, or 444-1M or 6+C, 3rd seat a 6-12 weak two
2D = 10-13, 5D unbalanced, or 6+D, 3rd seat a 6-12 weak two
2M = 10-13, 5M unbalanced (not 4oM), or 6+M, 3rd seat a 6-12 weak two
2N = 21-22 bal
3y/4y = pree
3N = was solid 7+crd minor nothing on side
Upgrade often.
Responses:
********************
Opening 1C Responses
********************
1D = 4+H, 0-11
1H = 4H 14-17, or 23+ NT hand
1S = asks which
2C = 23+ NT hand
2H = 15-16 balanced
4H = to play, no slam
2m = short suit game/slam try
1S = unbalanced with 4S-4+C
1N/2C/2H = to play
2D = new minor forcing
1N = 15-18(-), denies 4H, may have 4S
2C = checkback
2D = 17-18, game forcing
2H = 15-16, 3H, may have 4S
2S = 15-16, 4S, denies 3H
2N = 15-16, denies 4S or 3H
2D = retransfer (forces 2H)
2H = forced
3N = c.o.g.
2H = 4S-5H no game
2C = 14-17, 6+C or 5C-4D, NF
2D = general 18+ forcing bid (2S = art. GF, else = nat weak)
2H = 18-20 bal 4H, or unbal C-H about same value
2N = 18(+)-20 bal, denies 4H, may have 4S
3C = checkback
3D = transfer, 5+H
3H = forced
3N = choice of games
3H = 5H-4S no game
3C = 14-17 but long great suit, lots of tricks, NF
1H = 4+S, 0-11
1S = 4S 14-17, or 23+ NT hand
2C/D/H = short suit, descriptive, any strength
2S = no short suit, NF
1N = 15-18(-), denies 4S
2C = checkback
2D = 17-18, could have 3S or 4H, game forcing
2H = 15-16, 4H
2S = NF 5S
2N = NF 4S
3S = GF, was 5S-5C
2S = 15-16, 3S
2N = 15-16, 2S-3H
2D = to play
2H = retransfer
2S = forced
3D = 5S-4D GF
2C = 6+C or 5C-4red, NF
2D = invit+ checkback
2H/S = nat, NF
2N/3C = invit
2D = general 18+ hand unbalanced, artificial (2H = art GF, else = nat weak)
2H = 6+C, 18+ HCP
2S = 18-20 bal 4S, or C-S unbal about same value
2N = 18(+)-20 NT or 1444
3C = GF checkback
3D = 5+S-4+H
3H = 5+S, retransfer
3C = 14-17 but long good C, lots of tricks, NF
1S = no M, 0-11
1N = 15-18(-)
2D = to play, 5+D
2H/S = invit, short H/S
3H = GF, sing. H, 5-4 minors
3S = GF, sing. S, 5-4 minors
2C = 5+C 14-17 unbalanced
2N = invit
2D = general 18+ hand (2H = art GF, rest nat weak)
2H = 23+ HCP NT (2S relays to 2N then natural)
2S = 18+, 5+C-4D (2N = art GF, rest weak)
2N = 18(+)-20 (3m = to play)
3C = 14-17, long good suit, lots of tricks, NF
3D/H/S = 6C-4other, GF
1N = GF balanced
2C = balanced
2D = 13+, artif.
2H = 10-12, 4H
2S = 10-12, 4S, denies 4H
2N = 10-12, no major
2D/H/S = 5+C-4suit, or 4441
2C = GF 5+C
2D = bal or nat
2M = 4M-4+C unbalanced
2N = 5D balanced
2D = GF 5+D
2M = 5+C-4M unbal (or 4414)
2N = bal
2H = GF 5+H
2S/3D = unbal with 4S/4D
2N = bal, may have H fit
3H = unbal, 3+H
2S = GF 5+S
2N = balanced, even with S fit
3C = 5+C unbal
3D = was 5242 (4D = had 4D but ended in 6C)
3H = was 6430 (4H = 4H)
3N = to play
3D/H = unbal with 4D/H and 5+C (or 1444)
2N = GF 5M-332
3C = asks which (3D = H, 3H = S)
3C = GF 5C-5other
3D = asks which (3N = D)
3D = GF 5D-5H (3H = sets H, NS = cue for D)
3H = GF 5H-5S (3S = sets S, 4m = cue for H)
3S = GF 5S-5D (4D = sets D, else = cue for S)
Handling Interference:
(X)
Pass = 0-5, 4+C
XX = strong
else = systems on
(1D)
X = 6+ HCP, no major
1H = 4+S (jump-accept with 4)
1S = 4+H
2D = both majors (like a negative double)
(1H)
X = 4+S (op's 1S = 3crds NF)
1S = denies 4+S, could have H stopper, promises enough for game opposite 18
1N = nat, GF opposite 18+
2C/D = F1
2H = 6+S, weak or GF
2S = GF balanced
(1S)
X = 4 or 5 H
1N = nat, GF opposite 18+
2H = 6+H, F1
2S = GF balanced
********************
1D Opening Responses
********************
1H = 4+H, 0-9
1S = 14-17 nat, NF
1N = any 18+ unbalanced (2C = 6+ artif GF, rest nat weak)
2C = 4+C 14-17
2D = 14-17 nat, may have 3H
2H = 14-17 4H
2S = 6D-4S, 14-17 but lots of tricks, NF
3C = 5D-5C, 14-17 but lots of tricks, NF
3D = 14-17, 6+D but lots of tricks, NF
1S = 4+S, 0-9
1N = any 18+ unbalanced (2C = 6+ artif GF, rest nat weak)
2C = 4+C 14-17 (2D = pref)
2D = 5+D 14-17, may have 3S and/or 4H
3C = 5D-5C, 14-17 but lots of tricks, NF
3D = about 8 tricks
1N = no M, 0-9
2C = Gazzilli: 14-17 natural, or any 18+ (2H = 6+ relay [2S = 14-17 with C, rest 18+ nat], rest nat weak)
2D = 14-17
3C = 5-5 14-17 but lots of tricks, NF
3D = about 8 tricks
2C = GF, balanced OR clubs OR D raise (bal rebids NT even with fit)
2D = 6+ HCP raise, F1
2H = GF, 5+H
2S = GF, 5+S
2N = GF, 5M-332
3C = asks which (3D = H, 3H = s)
3C = 5C-5H GF
3D = 0-5 HCP raise
3H = 5H-5S GF
3S = 5S-5C 11-14
3N = 5S-5C 15+
Handling Interference:
(X)
XX = strong
rest = systems on
(1H)
X = 4+S (1S = 3crds)
1S = denies 4+S, GF opposite 18+
1N = nat, GF opposite 18+
2C = F1
2D = 3-7(-) HCP raise
2H = limit+ raise
2S = GF balanced
3D = v. weak, 4+D
(1S)
2C = F1
2D = 3-7(-) HCP raise
2H = F1
2S = GF balanced
3D = v. weak, 4+D
(2C)
3H = was 7crds 5 HCP
********************
1H Opening Responses
********************
1S = 4+S, 0-9
1N = 14-16 balanced (2C = checkback)
2C = Gazzilli - 14-17 natural, or any 18+
2D = 6+ relay (2H = H-C 14-17, rest 18+ nat)
2H = weak, 2-3H
2D = 5+H-4+D, max 17
3C = 4SF
2H = 6+H, max 17
2S = raise
3m = 5H-5m, good 16-17, more based on tricks
3H = about 8 tricks
1N = no 4M, 0-9
2C = Gazzilli - 14-17 natural, or any 18+
2D = 6+ relay (2H = H-C 14-17, rest nat 18+)
2H/3m = 0-5
2N = 0-5, 5-5 minors
2D = 14-17
2S = inv. with 4+D (3D = to play)
2H = 14-17
3m = 5H-5m, good 16-17, more based on tricks
3H = about 8 tricks
2C = GF, balanced OR clubs OR H raise
2H = 5332 14-16, or 6+H
2N = 5332 17-20
rest = nat
2D = GF, 5+D or 4D-5H
2H = 14-16 5332 or 6+H
2N = 17-20 5332
rest = nat
2H = 2-7(-) raise
2S = GF, 5+S
2N = lim raise, 7-9 3crd or 5-9 4crd (3C = general gametry, 3D = general slamtry)
3C = 5C-5D or 5C-5S, GF (3D asks: 3H = minors)
3D = 5D-5S GF
3H = v. weak, distributional
3S = any singleton splinter (3N asks)
3N/4C/4D = void C/D/S splinter
Handling Interference:
(X)
2m = to play
XX = 6+
2N = lim+ raise
(bids)
NS = F1 at 1-2 level
cue = limit+ raise
********************
1S Opening Responses
********************
1N = 0-9 no 4S
2C = Gazzilli: 14-17 natural OR any 18+
2D = 6-9 relay (2S = 14-17 S-C, rest 18+ nat)
2N = 0-5, 5-5 minors (3S NF)
else = nat 0-5
2D = 4+D, max 17
2H = 4+H, max 17, could be 6S-4H
3C/D/H = 5S-5y, good 16-17, more based on tricks
3S = about 8 tricks
2C = GF, balanced OR clubs or S raise
2S = 5332 14-16 or 6+S
2N = 5332 17-20
else = nat
2D = GF 5+D
2S = 5332 14-16 or 6+S
2N = 5332 17-20
else = nat
2H = GF, 5+H
2S = 5332 14-16 or 6+S
2N = 5332 17-20
else =nat
2S = 2-7(-) raise
2N = lim raise, 7-9 3crd or 5-9 4crd (3C = general game try, 3D = general slam try)
3C = 5C-5D GF
3D = 5D-5H GF
3H = 5H-5C GF
3S = v. weak 4-crd raise
3N = any singleton splinter (4C asks)
4C/D/H = void D/H/C splinter
Handling Interference:
(X)
XX = 7+
2lower = to play
(bids)
NS = F1
cue = lim+ raise
********************
1N Opening Responses
********************
2C = Stayman
(X)
Pass = C stopper (re redoubles and continue normal)
XX = to play (re 2D is garbage)
bids = normal but no C stopper
2D = no M
2H = both majors weak
2S = re-stayman, slam interest (bid 5m or else 2N then nat)
2N = invite, might not have 4M
3m = 5+crds, nat slam interest
3M = Smolen
3N = to play
2H = 4+H
2S = relay, asks strength/shape
2N = min, not 4S
3m/S = max, nat
3H = max, 5H (4C cue for H)
3N = max, 4333
3m = nat, 5+crds, slam interest
2S = 4+S
2N = invit (3S = max, 5S)
3C = GF re-stayman (3D = 4+D, 3H = 4+C, 3S = 5S, 3N = 4333)
3D = GF nat slam interest
2D = transfer, 5+H, or 5M GF, or 4H-5+m invite
(X)
Pass = 2H (XX = retransfer)
2H = 3-4H, or maybe Ax
2H = accepts transfer
2S = transfer to 2N
2N = forced
3C = 5M-3oM-1D-4C, GF (3D = relay [3S = 5S])
3D = 5M-3oM-4D-1C, GF
3H = relay (3S = 5S)
4S = to play, 5S
3H = was 5422 GF, promises 5S
4S = had 4S
2N = invite
3m = 4H-5+m invite
3S = 5S-5H slam interest (4C/D = sets H/S strongly, 4M = to play)
3N = c.o.g.
2S/2N/3C = 4-5H, short C/D/S (3/4D = retransfer)
3H = 5H minimum
2H = 5+S transfer (could be 4S-5+other invite)
(X)
Pass = had 2S-3H
2S = 3S or maybe Ax
2S = accepts transfer
2N = 5S invite (3D = declines, was 2452)
3m = 4S-5+m invite
3H = 4S-5+H invite
3N = c.o.g.
4H = 5S-5H no slam
2N/3m = working doubleton next higher suit, 4S (3H retransfer)
3S = was 5233 sub-minimum, 4342 max with xx clubs
2S/N = transfer C/D (pre-accept with Hxx)
3C = GF Puppet Stayman
3D = 5-5 minors slam interest
3M = 0-1 oM, 5-4 minors, GF
4m = South African Transfer to 4M
Handling Interference
(X direct)
Pass = forcing, may be weak no 5crd suit, or any 8+ (these double later)
(2C)
Pass
X = takeout, 8+
Pass = any 4333
XX = any 44 or 54, later XX by either side SOS
Pass = 8+
2C = weak C+higher, or any 4333 (2D = p/c)
2D = weak D+higher
2H = 4+S 4+H weak
2D = had good 5D
2S = had good 5S
XX = was C signoff (forces 2C)
2C = 5+D, usu. weak, could have 4C or 4H too
2D = transfer
2H = transfer
(X balancing)
opener bids 5crd suit often
responder can XX to scramble, or 2m to play
********************
2C Opening Responses
********************
2D = invit+ relay, but could be 4441 gambling on better fit
2H = 3-4H
2S = GF relay
rest = nat NF
2S = 3-4S, could be 4405
2N = GF relay
rest = nat NF
2N = 5+C-4D
3C = 6+C minimum
3D = 6+C max, 1 3crd M fragment (3M = 5crds nat)
3M = 6+C max, splinter, 0-2 other major
3N = 6+C max, 3-3 majors
2H = nat NF constructive
2S = nat NF constructive
2N = 5+S-4+H invit
3C = pree, 3+C
3D/H/S = 7+ crds invit
4C = pree I guess but vul was quite chunky
games = to play
Handling Interference:
(X)
XX = strong
else = systems on
(2D)
X = neg, at least one major usually, not nec. invit
2M = F
(2H)
X = neg
2S = F
(2S)
X = neg
********************
2D Opening Responses
********************
2H = relay, if minimum then 4+H
2S = 4S, min or max
2N = max no major
3C = 5+D-4+C, min
3D = 6+D, min
3H = 4H, minimum, denies 4S
3S = 1453 any strength (4D = sets D)
3N = 444-1C max
2S = relay with 4+S
2N = 0-2S
3C = 5+D-4C-3S
3D = 6+D-3S, minimum
3H = 6+D-3S, maximum
3S = 4S, minimum
4C/H = 4S max splinter
2N = transfer, clubs, or 5M F, or 5H-5S F
3C = forced
Pass = clubs s/o
3D = 5-5 majors, F
3M = 5crd M, F
3C = 5+S-4H, invit+
3D = pree, 4(3)+D
3M = invit, 6+ crds
4M = to play
Handling Interference:
(X)
XX = strong
else = systems on
(2M/3C)
X = negative but does not promise suits
2N = invit+ raise
NS = F
********************
2H Opening Responses
********************
2S = invit+ relay, asks for a minor
2N = 6+H
3C = asks strength (3H = min 6H, 3S = min 7H, 3N = max 6H, 4m = max 7H splinter)
3C = 4+C (3D = GF relay for shortness)
3D = 4+D (3H = GF relay for shortness)
2N = 5+S, invit+ (3m/H = nat min no fit)
3C = nat, F1
3D = nat, F1
3H = pree
3S = GF, good suit
4m = splinter for H
4M = to play
(X)
XX = 3-crd raise (3H = 4crd raise)
********************
2S Opening Responses
********************
2N = asks for minor, or invit+ relay
3C = 4+C (3D = GF relay)
3D = 5+S-4D (3H = GF relay for shortness)
3H = 5+S-5D (3S = GF relay for shortness)
3S = 6+S min
3N = 6S max
4m = 7S splinter max
3C = 5+H, invit+
3D = nat, F1
3H = 6+C, F1
3S = pree
4C/D/H = splinter D/H/C for spades
Handling Interference:
(X)
XX = 3-crd raise (3S = 4crd raise)
********************
2N Opening Responses
********************
3C = Puppet Stayman
3D = at least one major
3H = 4S
3S = S fit, cues
3S = 4H
3N = nope
4D = 4D
4N = renope (5N = invit)
3S = 5S
3N = no M
3D = transfer
3H = 2H
3S = 3H (4D retransfer)
3N = 3H but suggests 3N (4D retransfer)
4C = max with 4H (4D retransfer)
4D = min with 4H
3H = transfer
3S = 2S
3N = 3S (4H retransfer)
4C = 4S max (4H retransfer)
4S = 4S min
3S = 5+S-4+H GF
4m = South African Transfer to 4M
******************
DEFENSIVE BIDDING
******************
Jump Overcalls - Two-suited overcall minimum strength varies by vul, from good 6 fav to good 10 unfav.
(1C)
2C = 5-4 or 6-4 majors (2D relay, XX = asks which longer)
2D = 5H-5S
2M = weak
2N = 5D-5H
3C = 5D-5S intermediate or better
3D = 5D-5S min
(1D)
2D = 5H-5S
2M = weak
2N = 5C-5H (3D = game interest)
3C = 5C-5S min or intermediate
3D = 5C-5S max
3M = weak
(1H)
2H = 5S-5C
2S = weak
2N = 5S-5D
3C = 5C-5D min or intermediate
3D = 5C-5D max, F1
(1S)
2S = 5H-5C (2N = invit+ [4D = was strong 3505])
2N = 5H-5D
3C = 5C-5D min or intermediate
3D = 5C-5D max, F1
Vs. 1NT Opening
(1N [strong])
X = 5m-4M (2C = p/c, 2D = asks major, 2M = to play)
2C = 4+H-4+S (2D = asks pref, 2M = to play)
2D = 6+M, or strong 5+M-4+m
2H = p/c (2N = 5+S-4+m strong, 3m = 5+H-4+m strong)
2S = p/c, invit+ for H (2N = 6+S strong, 3m = 5+S-4+m strong, 3H = H min, 4H = H max)
2N = invit+ ask (3C = H, 3D = S)
3H = p/c, length both majors
2M = 5+M-4+m (2N asks m)
2N = 5-5 minors (3m = to play, 3M = stop for NT or cue for a m)
(1N [weak])
as above but
X = equal or better (hopefully mostly better)
2H = run, was 4432 weak
and
double of Stayman shows good hand, not lead-direct
|
|
Powrót do góry |
|
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
Gość
|
Wysłany: Nie 21:26, 25 Wrz 2022 Temat postu: |
|
|
Kocham go
|
|
Powrót do góry |
|
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
analeptyczne alzabo
Gość
|
Wysłany: Nie 23:10, 25 Wrz 2022 Temat postu: |
|
|
kolega kiedyś pracował w galerii handlowej jako cieć, drugą pensję wyciągał z tego co w tej galerii nakradł, jak mi mówił to norma
|
|
Powrót do góry |
|
|
Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
microzeta (akwarysta)
Gość
|
Wysłany: Nie 23:14, 25 Wrz 2022 Temat postu: |
|
|
Wyprawy można organizować tanio, sam tak robię i mówiłem o tym od dawna, no i można oszczędzać. Nie każdy musi mieć dwie lewe ręce jak wy, koledzy.
|
|
Powrót do góry |
|
|
|
Możesz pisać nowe tematy Możesz odpowiadać w tematach Nie możesz zmieniać swoich postów Nie możesz usuwać swoich postów Nie możesz głosować w ankietach
|
fora.pl - załóż własne forum dyskusyjne za darmo
Powered by phpBB © 2001, 2005 phpBB Group
|